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Beatbuddy: Tale Of The Guardians Full Crack [Password]

  • salimallurutstin
  • Sep 3, 2019
  • 5 min read

Updated: Mar 18, 2020





















































About This Game Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.KEY FEATURESExperience an action-adventure game in a whole new way, which incorporates music into every aspect of the beautiful world. Players interact with the environment and a variety of creatures to open paths and solve puzzles throughout their journey.Six beautifully hand painted levels, each broken into five chapters, take the player through the unique locations and vivid color pallets. Featuring an exclusively produced soundtrack with original songs composed specifically for the game by known artists including Austin Wintory, Parov Stelar, Sabrepulse and La Rochelle Band. Play as Beatbuddy, an ethereal creature who travels to unite with his sisters Melody and Harmony and stop the evil Prince Maestro with the aid of Clef who provides comic relief throughout their journey.AWARDS 7aa9394dea Title: Beatbuddy: Tale of the GuardiansGenre: Action, Adventure, Casual, IndieDeveloper:ThreaksPublisher:ThreaksRelease Date: 6 Aug, 2013 Beatbuddy: Tale Of The Guardians Full Crack [Password] Pretty cool game. Plays like a puzzle platformer but without the platforming, since you swim about freely. Kind of like a simpler Aquaria without the Metroid structure.While a lot of the gameplay is governed by the rhythm of the music, I don't find that this sets the game terribly much apart from platformers with timing-heavy challenges, such as Donkey Kong Country. Rather, the main draw here is Beatbuddy's personality and soundtrack: every time a character speaks, the text box is backgrounded by a different beatboxing track, and, as you move through the stages, the music changes in complexity depending upon what's happening around you.This sense that features of the level design are actually creating the music doesn't seem as potent or as 1:1 as in some other games that have done similar, most notably 140, but the music itself is good. Beatbuddy isn't going to blow your mind, but it's an enjoyable experience overall and well worth picking up at a sale price.. If you play this game for about an hour, unfortunately you've already seen everything it has to offer. i'm still a few levels from the end but it is turning into a serious test of my patience to finish it up. Which is saying a lot because the game is supposedly only about 5-6 hours long. It's too bad because i was really into it at the beginning and then I realized that there just isn't a lot going on beneath the nice graphics, decent soundtrack, and a pretty promising core idea.. Beatbuddy is a fun game! You hover around in beautiful, hand-drawn environments and solve various puzzles to progress through the story. Most often, the puzzles are synced to the music, which really gives it a nice twist of rhythm gaming. The soundtrack is really, really good, the songs are groovy and hypnotic. At certain points in the game, you'll experience situations where environment, music, puzzles and player movement just click together, it's awesome! Definitely recommended!. I would really like to recommend Beatbuddy, but I just can't... at least, not fully. While it's got a lot going for it, I just can't get past how buggy it is. Although I did manage to complete it, it wasn't without some serious issues. Several times I got stuck in various ways that prevented further progress - sometimes it was a matter of a game event not triggering properly, and sometimes it was due to going some way the game wasn't expecting me to (apparently). I also encountered issues where the controls would just stop working for no reason. Restoring to the last checkpoint sometimes fixes the issue, but this is rarely the case. Most times, there is no choice but to start the level (or entire chapter) from scratch. Do you know how annoying it is to have 30-40 minutes of progress wiped out, have to start over again, and hope you don\u2019t make the same game-breaking mistake again (whatever it was)? Let me tell you - it's really f%@*&g annoying. I ended up having to do that multiple times. And would you believe, as a final bug-ridden cherry on top, the very end of the game also glitched out on me as well? Well, believe it. So on top of all the other frustration I experienced just getting through the game, I didn\u2019t even get to see the full conclusion of the story. Now, putting all of that aside, what\u2019s actually good about Beatbuddy? Quite a bit, actually. The hand-drawn layered 2D graphics look great, the controls are responsive, the puzzles are generally well-designed, and the music is decent. And that\u2019s a good thing, because the music plays a large part in the gameplay - the environment works in time with the beat of the music, requiring specific timing to pass obstacles or solve puzzles. The first couple of hours are great, as the basic mechanics are introduced. Unfortunately, it starts to lose its luster a little bit after that, as most of the subsequent puzzles are pretty much variations on things you\u2019ve already done several times. So you might start to get tired of it after a while (or maybe I was just burned out from having to replay several areas). I would estimate the overall playtime to be somewhere around 4-6 hours.Overall, the game is not bad, and I enjoyed it while it was working properly. The frustration from all of the technical issues I had just ended up being too much for me to give it a full recommendation. If you enjoy action\/puzzle sidescrollers, music-themed games, and\/or games with pretty 2D artwork, it\u2019s definitely worth a look. Just be aware of the potential issues. I suppose it could very well be possible that you'd encounter no glitches at all\u2026 but I doubt it (several posts in the Steam forums seem to corroborate my experience). At the very least, don\u2019t buy it at full price unless the developers hire more QA people and\/or release a patch that fixes the game-breaking issues.. Music loving gamers--both hardcore and casual--will likely be happier with games like Audiosurf, Beat Hazard, and Symphony. It is an excellent addition to your library if you like a very casual slow paced puzzler or if you have kids. I got this game thinking it was more music driven "crazy arcade adventure" than it really is. The music is more of an ambiance thing than the driving force it is presented as. Don't purchase this for the music or the platforming (of which there is none). I would consider this more of a puzzle game than anything else.. Aquaria: the Musical!More words? Okay. It's a puzzle game about finding your way through labrynth-style caverns and dealing with various timing based boundaries as well as some enemies. It's not a bad game by any stretch but within the first hour you will have a very good idea as to whether it is "your jam". The artwork is absolutely sublime but the gameplay is excessively repetitive and the controls can be quite unwieldy at times. The vehicle sections are particularly obnoxious but are thankfully beaten by force alone.I would not buy this game on it's own. If it's in a bundle or extremely cheap on sale and it sounds appealing then you should give it a shot. It's a short and unique game: with even a little bit of patience you can probably finish it in about four hours and not feel robbed.. Great Soundtrack, nice gameplay - gets you busy for about 3-6h in one playthrough. Not much but really nice considering the feeling you get while playing it.

 
 
 

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