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Patterna Crack Serial Key

  • salimallurutstin
  • Sep 2, 2019
  • 7 min read

Updated: Mar 18, 2020





















































About This Game Patterna is a logic puzzle game for people who think that HexCells is far too easy. It features a highly customizable random level generator, a level editor, more than 70 levels, and an enchanting minimalist soundtrack by Alex Cottrell.In Patterna, each level is a network of nodes (also known as a graph). In a way similar to HexCells or Minesweeper, each node is ultimately in one of two states (known as pattern and non-pattern). Initially, most nodes' states are unknown. It is the player's task to correctly classify these unrevealed nodes using information based on distance, connectivity, and color. Correctly classifying a node may reveal more information that in turn helps you to solve the level. More than 70 levels, plus a tutorial Procedurally generated levels with plenty of options for the level generator Enchanting minimalist original soundtrack by Alex Cottrell Absolutely no guessing needed Level editor and Steam Workshop support included Extensive gameplay statistics 7aa9394dea Title: PatternaGenre: IndieDeveloper:Sebastian SchönerPublisher:Sebastian SchönerRelease Date: 3 Oct, 2016 Patterna Crack Serial Key Did you like Hexcells but felt that there weren't enough ways it could bend your brain? Do you want to try Minesweeper's evil step-uncle? Does staring at an array of circles trying to figure out what bit of information you're missing sound like a great way to spend some time?If you answered yes to all of these, Patterna is your game.This is now my go-to game for a short bit of mental exercise. I can pop up a random puzzle and spend 2 to 5 minutes working through it, or failing at it. Hardcore mode adds that little frisson of worry where one wrong click will cause you to lose the level and get an entirely new one in its place.. Great puzzle game, carries on where Minesweeper left off. Every puzzle is soluble without guessing, and you can choose your level of difficulty.. Patterna is another game in the style of Hexcells. However, unlike Hexcells (and other variants I've played), this game uses graphs rather than cells. This allows more complicated connections than the others allow. Not sure if the main levels will ever be non-planar graphs but the custom levels certainly can be. This would allow more complexity than would be possible using cells whatever shape you make them. With planar graphs, it is still possible to replicate them using just cells but the shapes may be complicated (as Tametsi does)It has a few different types of clues for solving and this can get complicated to follow compared to other games. I haven't played it as much yet as the other games (hexcells and tametsi) but I can certainly see it is a very good game.One thing I really like is it punishes you if you guess. The game knows if you could have deduced something with the current information. I like to make sure I solve levels properly and this makes it much easier to do that.My maths background means I especially like that it uses graphs. Graph theory was one of my favourite fields in maths I studied so I really like that.I'd say this game is only for those that truly love games like hexcells (and found it too easy), it is much more complicated than that game.Edit:I have now seen a non-planar level though only 1 so far in the set of main levels. Though even the other levels get complicated enough. The directed graphs do add a nice twist that isn't seen on cell based games (Though it's still possible with those, it'd be hard to do without it being confusing.. In short: Patterna is a challenging hard-logic puzzle game with a steep learning curve. The mechanics are varied and the replayability infinite, but it is very rough around the edges with poor and sometimes frustrating implementation. If you have a low tolerance for bad UI, stay away. If you can stomach that and are a seasoned veteran of logic games, Patterna is well worth buying at full price.In long: The developer himself compares Patterna's mechanics to Hexcells, and one can immediately see the inspiration. But Patterna is far from a knock-off, does its own thing and expands gameplay well beyond the scope of Hexcells. Nodes may be revealed or not, may be part of a pattern or not, may carry information about nodes around them up to a distance of 3, may describe the length of the chain they are part of, may have up to 4 colors, may be unlinked, linked or directionally linked, etc. The complexity is smart and truly awe-inspiring, but comes at a cost:The learning and difficulty curve is very steep and almost nothing about the game seems intutive at first. Minesweeper and Hexcells have a simple elegance that is completely missing in Patterna. Right out of the gate you are inundated with new and abstract terminology ("pattern nodes" vs. "non-pattern nodes") and the tutorial is lacking. From my understanding there used to be a more concise tutorial, but after expanding the game it has been spread out across several level packs. To me it appeared slow, disjointed and partly out of order. To be fair, the game offers pretty much every assistance you can think of: You can mark up to four nodes, which tints all nodes affected by them in different colors and you can switch to a planning mode, where you can temporarily mark nodes. These tools are almost required to use, since especially directional edges tend to produce some counter-intutive results.The levels are a bit of a mixed bag. There are dozens of pre-made levels (took me about 12h to clear), organized in several sequences, but they mostly left me cold. A good chunk was very easy tutorials, a few were smart and fun and the rest were either focussed on mechanics I didn't enjoy or giganting sprawling mazes of directional edges, which basically required trial and error in planning mode, because there wasn't enough information to solve them step-by-step. But as even the developer has acknowledged on the forums, the pre-made levels were never intended to be the core of the game - the random level generator is! In fact, there are several different ones, which produce different kinds of node graphs. All generators are highly customizable in terms of size, difficulty and mechanics. It is actually incredibly impressive, how much variety and challenge they can produce. My only gripe is, that the difficulty settings are just very rough guides. Even low settings can occasionally produce incredibly complicated relationships requiring several minutes of high level reasoning. But in general the level generators are definitely one of the best I've ever seen and in over 50 hours of playtime with them I've never had the feeling anything repeated or that I had already seen all patterns. There is also a level editor, but Steam Workshop support is partly broken and years after the release there are a grand total of 6 levels published.Which brings us to the implementation, and here arguably the game starts to fall apart quite a bit.The graphics are barely passable, albeit completely functional. The Unity loader takes care of resolutions and windowed mode (window can also be drag-resized). I really like the sound effects and the music is decent (although naturally it will get old after 10 hours).The horrible UI is one of the game's biggest weak points though. It is needlessly complicated and very overwhelming to someone who starts up the game for the first time. The main menu is just an overlay over the gameplay, which leads to strange behaviour, like being able to zoom the main menu background. Functionalities you'll often need are buried as deep in menus as ones you'll never use. Double click doesn't start a level, only the "play" button does. There's a neat graphical statistic at the end of each level that stopped working as soon as I started with randomly generated levels - but it still shows the meaningless data from dozens of hours ago everytime I beat a level. The ingame statistics keeping in general has very little useful data (level times seem to count intro and outro animations, some achievement related metrics are never shown, etc). I disagree with a lot of default choices, but the vast settings menu allows for amazing customization, from marking colors and depths to reversing controls and turning off certain animations. It took some time, but I was able to satisfy a lot of my needs. Some problems remain: If a hint is completely done, the game kicks you out of having it marked (jarring, but helpful), but does not automatically grey it out (why?). Every level starts and ends with a drawn out animation of every single node flying into and out of the screen. While neat at first, I found it to be enormously frustrating being forced to stare at the screen for 15 seconds for the literal 1000th time, when I just want to play the next level.Speaking of staring at the screen, there are a few pretty bad bugs: Every half hour or so the game just freezes up for 10-20 seconds and becomes completely unresponsive, before continuing as if nothing happened. And after finishing a pre-made sequence you are kicked back to the main menu where a "continue level" button is still active, which reproducibly hardlocks\/crashes the game. Together with the deprecated Workshop support, Patterna does not seem well maintained to me.In conclusion this is a pretty classic example of a first release from a one-man operation. Patterna's developer definitely had a good idea and a firm grasp of mathematics\/graph theory, but everything outside his skill-set, like graphics and UI, turned out to be pretty lacking if not awful. Still, the core gameplay is very solid and has infinite replayability. If you are bored by other logic games and you think you've seen it all, Patterna will rack your brain and keep you occupied for dozens of hours and the above-average asking price is very fair for that. Despite all its faults, I've had a lot of fun and don't regret my purchase one bit. If, however, you are new to logic games or if you value a polished experience, I cannot it good conscience recommend Patterna to you.. \ud83c\udf1f\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f\ud83c\udf1f. If you liked Hexcells you will like this even more -- and if you mastered Hexcell you will find very generous amounts of added complexity from the get go. Highly recommended!. It's a great implementation of the genre for those looking for challenge. The included mechanics are interesting. The interface and the music is pleasant.For stock levels it lags way behind Tametsi, but the random generator should make up for that. You can tune so many factors, and most importantly the difficulty. I wish Hexcells Infinite had that: for me the generated levels are almost no-brainer clickfest only.I hope the developer will find some time to add some improvements and eventually some new mechanics too (as dlc or successor).

 
 
 

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